My New Character (10May11)
I created a new character. I haven’t used him yet
Rick Klick waits for Marlin Fingle in Maclean’s Pizzeria Italia.
DAZ 3D was smart to build on its reputation for creating great Poser content. They were smart to create DAZ Studio, software which could easily handle Poser content. But things got frustrating and confusing for me after that.
DAZ 3D promotes DAZ Studio as software that offers so much greater power or potential than Poser. DAZ Studio has its own native format, in addition to handling Poser content. Where is all the “DAZ Studio-native” content?! You might need to break out the “proverbial bloodhounds” to find DAZ Studio-native stuff. Why?! I suppose there are several reasons.
Marlin Fingle was the first Poser character that I created. Marlin was a rather absurd character. This is his “Super Marlin” identity.
Marlin could fly, but not very well.
Poser has had a long, interesting life since Fractal Designs released Poser 1. You can read the details here in this Wikipedia article. I skimmed through the chronology. If my count is correct, Poser has had 5 different owners since the beginning. These changes in ownership can drastically affect the direction of a product, and often affect the feelings of customers.
DAZ3D was once a part of Zygote, but split from the company in 2000 to produce content for Poser. You can read DAZ’s history in this Wikipedia article. These origins can be crucial in understanding DAZ’s philosophies or pursuits.
In 2003, Curious Labs released Poser 5. This was the fist version of Poser to have copy protection. The copy protection scheme apparently made Poser 5 unstable for some people, and it generated a storm of debate. I participated in one forum thread that lasted over 100 pages before it was locked by the forum moderators.
If I remember correctly, DAZ 3D participated in this debate, and chose to announce the early development of DAZ Studio. (Initially it was named DAZ|Studio). This was a momentous announcement for some people who had begun to wonder how long Poser would survive. Many of us worried that we’d be unable to use Poser if a new company purchased the product.
I created this cartoon and its characters a few years ago. One of my alter egos, Rick Klick, meets Dr Phil.
I’ve worked extensively with Poser and DAZ Studio over the past several years. These are my chosen software titles for my 3D artwork.
According to this Wikipedia article, Poser version 1 was released by Fractal Designs in 1995. At the time I was an avid customer of Egghead Software in Clearwater, Florida. Sometime in 1996, the price of Poser went down to around $100, and I eagerly bought it. I played around with Poser 1, but never understood or learned it. Poser 1 was much more primitive than the versions that would follow over the years.
In 1999, I started a new life as a married man, and discovered Poser 4. For a time, I was highly active in the online Poser communities, and created numerous tutorials once I finally learned something.
Poser has changed tremendously over the years, and is currently owned by Smith Micro.
Many companies released content that could be loaded into Poser in order to create wonderful art. DAZ3D is one of the major providers of Poser content. DAZ3D released DAZ Studio in 2005. Poser 6 was released that same year.
I’m sorry, but you’re way beyond my own meager understanding of the subject.
I recently dealt with a 3D-Art related problem involving DAZ3D, one of the major providers of Poser-related materials.
DAZ3D has been several years behind in producing installation programs to install their content on Macintosh computers. When OSX Lion was released, most of DAZ3D’s installers were broken. This is because OSX Lion does not support Rosetta or backward compatibility.
I was left in a quandary. I contacted DAZ3D’s tech support and Dan Farr, the President of DAZ3D. (We’ve spoken personally over the past years.) Neither Dan or DAZ Tech support could offer me any estimation on when or if DAZ3D would fix the problem with the Macintosh installers. Suddenly 90% of DAZ’s content unavailable to me. This was an intolerable situation.
I was left with a dilemma and two possible solutions.
I am looking for software to create rigged 3D sprites. I want to be able to use pre-built meshes like the ones available from Daz (I don’t have time to be a 3D artist). I’ve considered using Daz content and rigging with Poser, or rigging with Carrara. I don’t really know what other choices are out there. Do you know which of these two you would recommend for this purpose, or is there something else?